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Old Feb 21, 2009, 08:41 AM // 08:41   #21
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Join Date: Oct 2007
Location: Hungary
Guild: Pirates Love Triviality [HARR]
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Well, i was so pissed yesterday that i got my friend to go and try to kill the Behemoths once again. Last time we did all the quests on Vale, Labyrinth and Wastes. It's fairly easy but the wrathful spirits one is freakin long. (The reaper can speed it up a lot or bring a summon stone) You need 55hp armor for the wrathful spirits. You can keep up the SB with essence and glyph of swiftness.
The only problem with Pain Inverter that the monk cannot bring it. There is just simply not enough skill slots for that. Although the Necro can drop Vital Blessing which isn't needed at all and he can bring Defile Defenses. 126dmg every 5 sec if they block and they will. It's only a matter of time to kill them with SS, MoR, IP and DD.

Thanks for your advice pal, keep it up, long live to duo UW and Cerb's heritage!

UPDATE: You are perfectly right! Pain inverter is the way! I was wrong! Thanks dude!

Last edited by Resident; Feb 21, 2009 at 08:44 AM // 08:44.. Reason: Realized he was right :D
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Old Feb 24, 2009, 01:23 PM // 13:23   #22
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Tab between behemoths until you learn the order in which they activate healing spring, then both players can easily interrupt all of them with a wand in between WD recharge.

That's assuming you don't want to rely on PvE skills.
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Old Feb 25, 2009, 02:41 AM // 02:41   #23
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Originally Posted by DarkGanni View Post
There's the pain inverter trick with 600/smite. Hit pain inverter and run into traps with SB and SoA, it will kill the behemots instantly.

As 600/smite I'm able to clean Chamber, Wastes (including quest) and Vale clear (without quest) As I think there isn't enough damage to kill the tortured spirits.

Haven't tried the rest however If I calculated it right with glyph of swiftness, conset and 16 or 17 divine favor you can maintain Spellbreaker which allows you to clear pits.

Haven't tested the pits part and still gotta see how to compress everything on 2ppl.

- Ganni
cool trick.. you can keep sb up permanent with dwarven, serpents- with 4 in wilderness survival and course 16 in divine, that with blessed aura + 20% enchant.. can't let your health go under half to keep serpents up

it makes a decent monk runner
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